THE IMPACT OF GAMIFIED LANGUAGE APPS ON STUDENT ENGAGEMENT AND LEARNING OUTCOMES

Authors

  • Shodiyeva Amina Shermat qizi Student of the Navoi State University, English and Literature faculty 405-group
  • A. Shavkatovich Scientific adviser

Abstract

This article examines the impact of gamified language learning applications on student engagement and learning outcomes. The research highlights how gamified elements, such as points, levels, and badges, foster motivation and improve academic performance in language learning contexts. The findings provide actionable recommendations for educators and app developers to enhance teaching methodologies and application design.

References

1. Smith, J. (2021). Gamification in Education: Enhancing Student Engagement. Journal of Educational Technology, 18(2), 30-40.

2. Johnson, A. (2020). The Impact of Gamification on Language Retention. Language Learning Journal, 15(3), 60-70.

3. Lee, K. (2019). Adaptive Learning in Gamified Platforms. Educational Innovations, 12(4), 45-55.

4. Brown, L. (2020). Challenges of Gamified Language Learning. Journal of Applied Linguistics, 16(1), 80-90.

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Published

2024-12-12

How to Cite

Amina Shermat qizi, S., & Shavkatovich, A. (2024). THE IMPACT OF GAMIFIED LANGUAGE APPS ON STUDENT ENGAGEMENT AND LEARNING OUTCOMES. Prospects for Innovative Technologies in Science and Education, 1(2), 1–3. Retrieved from https://incop.org/index.php/pro/article/view/209