GAMIFIKATSIYA ASOSIDA KASBIY KOMPETENTLIKNI RIVOJLANTIRISH

Authors

  • Pulatova Dilafruz Belarus-O‘zbekiston qo‘shma tarmoqlararo amaliy texnik kvalifikatsiyalar instituti tayanch doktoranti
  • G‘olib Berdiyev Axborot texnologiyalari va menejment universiteti, t.f.f.d., PhD, dotsent. golibberdiev@gmail.com

Abstract

gamifikatsiya, kasbiy kompetentlik, kompyuter grafikasi, innovatsion model, kvest-texnologiya, motivatsiya, kognitiv adaptivlik.

References

1. Pulatova, D.Y., Berdiyev, G‘.R. Kompyuter grafikasi o‘qituvchilarining kasbiy kompetentligini oshirishda gamifikatsiyalashgan rivojlanish modelining innovatsion yondashuvi // SamDU Ilmiy axborotnomasi. – 2025. № 2-son (150/1). 135-138 b.

2. Kapp K. M. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. – San Francisco: Pfeiffer, 2012. – 336 p.

3. Zichermann G., Cunningham C. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. – Sebastopol: O’Reilly Media, 2011. – 208 p.

4. Абдуқодиров А. А. Таълимда инновацион ва ахборот технологиялари. – Тошкент : ТДПУ нашриёти, 2020.

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Published

2026-03-07

How to Cite

Pulatova Dilafruz, & G‘olib Berdiyev. (2026). GAMIFIKATSIYA ASOSIDA KASBIY KOMPETENTLIKNI RIVOJLANTIRISH. Recent Scientific Discoveries and Methodological Research, 3(3), 7–9. Retrieved from https://incop.org/index.php/re/article/view/3585